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Shattered
A 3rd Person Horror Game

Fight your way through an apartment complex and piece together the fragmented memories of a crime you did not commit.​

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Our group logo

Our engine logo

PROJECT OVERVIEW

The team:

  • 2 Level Designers

  • 4 Game Artists

  • 3 Animators

  • 2 Technical Artists

  • 6 Game Programmers

Production time:

  • 11 weeks half-speed = Around 220 hours.

Engine:

  • Unreal Engine 5 as a level editor

  • Game Engine R.O.S.E made by the team

My Contribution:

  • LD chose to split the levels between us. My responsibility was level 2 (The Basement) and we had continuous feedback between LD to ensure that the claustrophobic horror feeling would be pervasive throughout the game.

  • Close collaboration between programmers in the development of Visual Scripting for our own engine

  • Scripting all puzzle and door gameplay 

  • Some level Propping / Level Art

  • Alpha lighting the levels

  • Member in Visual Scripting  task force

  • Member in Environment task force

  • Member in Enemy/Ai task force

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Social media

  • Youtube
  • Facebook
  • LinkedIn

My CV

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