

Shattered
A 3rd Person Horror Game
Fight your way through an apartment complex and piece together the fragmented memories of a crime you did not commit.​


Our group logo
Our engine logo
PROJECT OVERVIEW
The team:
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2 Level Designers
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4 Game Artists
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3 Animators
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2 Technical Artists
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6 Game Programmers
Production time:
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11 weeks half-speed = Around 220 hours.
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Engine:
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Unreal Engine 5 as a level editor
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Game Engine R.O.S.E made by the team
My Contribution:
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LD chose to split the levels between us. My responsibility was level 2 (The Basement) and we had continuous feedback between LD to ensure that the claustrophobic horror feeling would be pervasive throughout the game.
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Close collaboration between programmers in the development of Visual Scripting for our own engine
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Scripting all puzzle and door gameplay
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Some level Propping / Level Art
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Alpha lighting the levels
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Member in Visual Scripting task force
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Member in Environment task force
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Member in Enemy/Ai task force