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Trailer: Coming Soon

This could also be a 'B-roll' showing

establishing shots on your various locations with slow camera pans.

around 1-2 minutes is a good length in that case.

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a play through can be longer. but noone will watch a 10 min movie...

Fauly Trails

Co-op roguelike defence

INTRODUCTION

"Travel along the road, protecting your carriage along the way."

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The Main goal is to escort a caravan from point A to point B

while defending it from enemies, this constitutes one level.

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In between levels you have the option to buy, sell and

upgrade both players and the caravan itself.

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The player(s) can choose to deviate from the main caravan route

to find enemy camps and more lucrative loot. 

PROJECT DETALS

  • Developed time:​​​ 30 weeks

  • Engine used: Unreal Engine 5.3

  • Additional programs: Blender                                                                               My area of ​​responsibility:

    • Game design

    • Level design

    • Tech level design

    • Placeholder environment art​

    • Placeholder VFX 

Gameplay overview - What do I do in this game?!?

  • Journey with your friend!    

  • Pick your characters!​​           

  • Prepare for the Journey!     

  • Travel through scenic yet hostile routes with your company! Defend, Explore and Loot!               

  • Reach the next market, Sell loot and buy upgrades for your character and Wagon          

  • Pick a new road to travel!

The different characters

Abilities and Playstyle

Slash and bash the crowds! Face the rapscallions head on!

Zap and Trap enemies with your fancy magic!

Knight_edited.png

More to come...

 

​​​Level mechanics used: Non

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Social media

  • Youtube
  • Facebook
  • LinkedIn

My CV

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