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Trailer: Coming Soon

This could also be a 'B-roll' showing

establishing shots on your various locations with slow camera pans.

around 1-2 minutes is a good length in that case.

a play through can be longer. but noone will watch a 10 min movie...

Fauly Trails

Co-op roguelike defence

INTRODUCTION

"Travel along the road, protecting your carriage along the way."

The Main goal is to escort a caravan from point A to point B

while defending it from enemies, this constitutes one level.

In between levels you have the option to buy, sell and

upgrade both players and the caravan itself.

The player(s) can choose to deviate from the main caravan route

to find enemy camps and more lucrative loot. 

PROJECT DETALS

  • Developed time:​​​ 30 weeks

  • Engine used: Unreal Engine 5.3

  • Additional programs: Blender                                                                               My area of ​​responsibility:

    • Game design

    • Level design

    • Tech level design

    • Placeholder environment art

    • Placeholder VFX 

Gameplay overview - What do I do in this game?!?

  • Journey with your friend!    

  • Pick your characters!​           

  • Prepare for the Journey!     

  • Travel through scenic yet hostile routes with your company! Defend, Explore and Loot!               

  • Reach the next market, Sell loot and buy upgrades for your character and Wagon          

  • Pick a new road to travel!

The different characters

Abilities and Playstyle

Slash and bash the crowds! Face the rapscallions head on!

Zap and Trap enemies with your fancy magic!

Knight_edited.png

More to come...

 

Level mechanics used: Non

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Social media

  • Youtube
  • Facebook
  • LinkedIn

My CV

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